+1/+1 Counters+1/+1 Counters is an Archetype or deck type, that seeks to create one or many large creatures by adding, increasing or even doubling counters on them that increase their power and toughness
-1/-1 Counters-1/-1 Counters is an Archetype or deck type, that seeks to gain additional advantage from placing counters that can be used to weaken or kill creatures.
AggroAggro is an Archetype or deck type, that seeks to win with Creatures, usually by attacking with lots of them, but sometimes by directly harming their opponents
AikidoAikido is an Archetype or type of deck, that seeks to use your opponent's own resources against them
AristocratsAristocrats is an Archetype or deck type, that seeks to sacrifice it's own creatures for advantage. The advantages (such as cards drawn or tokens created) replace the sacrificed creature, while often the deck can repeatedly return sacrificed creatures to the battlefield or their hand.
ArtifactsArtifacts is an Archetype or deck type, that seeks to play lots of Artifact cards, and cards that care about or reward you for playing Artifacts. This can snowball, sometimes producing lots of mana or drastically reducing Artifact cost while drawing cards each time it plays an Artifact.
Big ManaBig Mana is an Archetype or deck type, that seeks to generate a lot of extra mana, and use that to repeatedly activate abilities or cast powerful permanents far earlier than they could normally be cast.
BlinkBlink is an Archetype or deck type, that utilizes creatures with useful or powerful abilities when they enter the battlefield, then repeating those abilities by using Blink effects to have the creature leave and re-enter the battlefield.
ChaosChaos is an Archetype or deck type, that seeks to cast permanents that much it much more difficult for their opponents to accurately plan and predict how to play the game. It can randomise the targetting of spells, randomly replace players' permanents and even modify the turn order.
ClonesClones is an Archetype or deck type, that seeks to utilise creatures that can copy all the properties of other creatures to always have the best creatures on the board, even if that creature is a creature controlled by one of their opponents.
ComboCombo is an Archetype or deck type, that seeks to actively locate, and put multiple permanents onto the battlefield that interact in such a way as to win the game on the spot.
ControlControl is an Archetype or deck type, that seeks to deny it's opponents use of their most powerful cards by countering or destroying them, and drawing lots of cards so that they can manage to do this against all their opponents without running our of cards themselves.
DiscardDiscard is an Archetype or deck type, that seeks to prevent it's opponents winning them game by causing them to discard most of the cards they would use, and then having their cards reward them when they make their opponents discard.
EnchantressEnchantress is an Archetype or deck type, that seeks to be rewarded (normally by drawing cards) every time they cast an enchantment, and making most of the things their deck wants to do be done by enchantments.
Forced CombatForced Combat is an Archetype or deck type, that seeks to prevent it's opponent collecting a battlefield full of powerful creatures by forcing them to attack each other, often destroying each others creatures and damaging each other in the process.
GoodstuffGood-stuff is an Archetype or deck type, that utilizes the best cards in it's combination of colors with little regard for 'synergy', meaning when cards are more powerful when paired together.
Group HugGroup Hug is an Archetype or deck type, that seeks to give resources to everyone at the table. This can be very friendly, or a subtle way to steer the game in a particular direction.
Group SlugGroup Slug is an Archetype or deck type, that seeks to damage all players, giving opponents far less time to set up a proper defense, and making it far easier for them to finish each other off.
HatebearsHatebears is an Archetype or deck type, that seeks to cast cheap creatures that make it much more difficult for their opponents to play the game while also being able to attack their opponents with those creatures.
InfectInfect is an Archetype or deck type, that seeks to win with a specific type of creature, which is weaker than most but only needs to do 10 damage to an opponent, ignoring their lifetotal because the creatures add poison counters instead of removing life.
Land DestructionLand Destruction is an Archetype or deck type, that seeks to make it much it much more difficult for their opponents to play the game by denying them of land, the resource used by almost all decks in order to cast the spells that they use.
LandfallLandfall is an Archetype or deck type, that seeks to get extra lands into play, and get rewards every time they do so, that increase in potency the more of them they draw as the game goes on.
LifegainLifegain is an Archetype or deck type, that seeks to increase it's life total (sometimes dramatically) to make it harder to defeat them, while using that inflated life total to generate powerful threats, or even outright win the game.
MillMill is an Archetype or deck type, that seeks to remove all of the cards from it's opponent's library, so that when they run out of cards they lose the game the next time they try to draw a card from their library
Non-SingletonNon-Singleton is an Archetype or deck type, that seeks to use specific cards that ignore the only-one-of rule when building their deck, with many of these cards scaling in power the more of them you have and certain other cards providing benefit the more cards of a particular name you have.
PillowfortPillowfort is an Archetype or deck type, that seeks to prevent your opponents being able to attack you. Often paired with other deck types, or with alternate win conditions.
ReanimatorReanimator is an Archetype or deck type, that seeks to put powerful creatures into it's graveyard and then use spells to put them from the graveyard directly to the battlefield far earlier than they could cast them.
Self-MillSelf-Mill is an Archetype or deck type, that seeks to put lots of it's own cards into the graveyard so that it can reuse them, be rewarded when milling them, or even use the right cards to win rather than lose when drawing from an empty library.
Sneak and ShowSneak and Show is an Archetype or deck type, that seeks to get powerful permanents into play far earlier than they could be cast.
SpellslingerSpellslinger is an Archetype or deck type, that seeks to cast Instants and Sorceries. It commonly receives rewards and generates abilities each time it casts and can often copy it's most powerful spells multiple times.
StaxStax is an Archetype or deck type, that seeks to cast permanents that much it much more difficult for their opponents to play the game. This can prevent normal parts of the game such as untapping or attacking or add painful additional costs to things like casting spells or drawing cards.
StormStorm is an Archetype or deck type, that seeks to cast a large number of spells in a single turn, especially card draw and mana-producing rituals, then cast a spell that rewards them for each spell they cast this turn.
SuperfriendsSuperfriends is an Archetype or deck type, that seeks to summon and defend a number of planeswalker cards, accumulating resources as they activate their abilities each turn.
TheftTheft is an Archetype or deck type, that seeks to take it's opponents best cards and take control of them, to use them as your own creatures.
TokensTokens is an Archetype or deck type, that seeks to use the effects of cards to create a mass of creatures that are not cards called 'Tokens', often far more than could be created simply by casting creatures.
ToolboxToolbox is an Archetype or deck type, that utilizes a number of situational cards (especially ones that disable certain deck types), allong with Tutors(A card that searches your library for a card and puts it in your hand) to find whichever card will allow it to best defeat one or more opponents.
TribalTribal is an Archetype or deck type, that seeks to utilize rewards by sticking to a single creature type. Normally an Aggro (combat based) archetype, but some tribes or commanders may allow them to play differently.
VoltronVoltron is an Archetype or deck type, that seeks to turn their commander into a single powerful, hopefully invulnerable threat, and then doing 21 damage in combat with that commander (Commander damage means a player loses if a single commander has done 21 damage to them, regardless of their life-total)
WheelsWheels is an Archetype or deck type, that seeks to disrupt it's opponents plans by constantly replacing the cards in every players hands using Wheel effects (each player discards their hand and draws a new one) while triggering effects that occur every time they draw or their opponents discard
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